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Ghost of Tsushima Director's Cut
16 May 2024 - I created and maintained core, low-level systems necessary for the game to run on PC.
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Horizon Forbidden West Complete Edition
21 Mar 2024 - At the start of the project I designed and setup the input system for gamepad and mouse and keyboard controls. I acted as consultant during the course of the project.
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Ratchet & Clank: Rift Apart
26 Jul 2023 - I designed the mouse and keyboard controls and created core systems necessary for the game to run on PC.
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Marvel's Spider-Man: Miles Morales
18 Nov 2022 - I updated the mouse and keyboard controls to incorporate the new game actions and created systems necessary for the game to run on PC.
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Marvel’s Spider-Man Remastered
12 Aug 2022 - I designed the mouse and keyboard controls and created systems necessary for the game to run on PC.
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Marvel's Avengers
3 Sep 2021 - As part of Nixxes I was involved with the development of Marvel's Avengers, focussed on bringing the best experience possible to both PC and Stadia.
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HitmanRL
15 Mar 2021 - In 2021 I joined the 7DRL gamejam again. Within 7 days I created a sneaking game where you need to take out a heavily fortified target.
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TinyHack
19 Mar 2019 - In 2019 I participated in a gamejam to create a roguelike in 7 days. After its initial submission, I kept working on the game, adding visual improvements and tweaked its gameplay.
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Wolfie
26 Jan 2019 - Find the exit through the maze using the compass at the top of the screen. Move using the arrow and WASD keys. After reaching the exit you can try again with a new maze.
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Squarium
16 Feb 2018 - One of my earliest Ludum Dare entries was about a small bomb disposal robot with malfunctioning breaks: it would move in a straight line until hitting something. Last year, I decided to revisit this mechanic and build a full game around it.
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Monopoly for Nintendo Switch
7 Oct 2017 - We were asked by Ubisoft and Hasbro to port Monopoly to the Nintendo Switch and add various new mechanics to the game, to create the definitive digital version of the board game.
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Quake level Raytracer
11 May 2016 - Since Quake 1 levels contain all information necessary for displaying it, I thought it would be fun to create a ray tracing engine for them. In the process I could brush up on some basic 3D math and rendering techniques.
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TetraVex Mobile
14 Jun 2014 - This game was a gift to my wife, who loves to play the brightly colored version that came with the Gnome desktop.
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Terraria
1 Jan 2014 - Porting Terraria to all major consoles, making it possible to play comfortably using a gamepad on the TV
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