Bart Veldstra

I am an energetic game programmer, ever looking for opportunities to employ my professional skills and creativity. Most of the time I am working on videogames, either one of my long-term projects or quick prototypes from scratch.

Latest projects

TinyHack

TinyHack

7DRL where you have to break into a secured network to obtain files

Roguelike Engine

Roguelike Engine

Engine with pseudo-terminal and roguelike specific functionality

Wolfie

Wolfie

Find your way in this retro-style maze, based on the raycast rendering techinque used in games like Wolfenstein 3D and Blake Stone.

Squarium

Squarium

Minimalistic puzzle game about moving squares onto their designated slots

Monopoly for Nintendo Switch

Monopoly for Nintendo Switch

Bringing the classic board game to Nintendo's latest console

Quake level Raytracer

Quake level Raytracer

A simple raytracer for rendering Quake 1 levels, using only information found in the level data itself.

Pot Lug

Pot Lug

Put the pot in the sun and watch the flower grow!

Grappling

Grappling

Equipped with a grappling hook, climb to each level exit while collecting as much coins as you can.

For more, see the archives.