The game involves a player and two guards, and the player has to reach the top right corner of the screen without being seen.

This game is the result of 'Make it-day' - a recurring event at CEMA, the company where I did my graduation project. The goal was to work on something interesting for five hours straight, and present the result at the end of the day.

The software has basic line of sight detection, based on the guards point of view. Player location, obstacles, guards and patrol waypoints are specified using a dedicated python module, allowing the developer to manage the locations of the entities without diving into the core game code. Note that there is no collision detection, so it is possible to walk through walls to avoid the guards.