Bart Veldstra

I am an energetic game programmer, ever looking for opportunities to employ my professional skills and creativity. Most of the time I am working on videogames, either one of my long-term projects or quick prototypes from scratch.

Latest projects

Quake level Raytracer

Quake level Raytracer

A simple raytracer for rendering Quake 1 levels, using only information found in the level data itself.

Pot Lug

Pot Lug

Put the pot in the sun and watch the flower grow!

Grappling

Grappling

Equipped with a grappling hook, climb to each level exit while collecting as much coins as you can.

Decoder

Decoder

Mark all the fields by sliding over them. Sliding over a field that is already green, will change it back to gray.

Shields

Shields

A lone cop surrounded by hitmen with guns. Dodge and block their fire and make your way to the level exit.

Rampage

Rampage

It was a quiet day in Neo Tokyo Metropolis. Lets change that by going on a good old fashioned stomp through town!

Nibble Maze

Nibble Maze

Navigate the maze and eat as much nibbles as you can without getting stuck. Do not take too long, though, since moving around will decrease your score!

Wolfie

Wolfie

Find your way in this retro-style maze, based on the raycast rendering techinque used in games like Wolfenstein 3D and Blake Stone.

For more, see the archives.