I am an energetic game programmer, ever looking for opportunities to employ my professional skills and creativity. Most of the time I am working on videogames, either one of my long-term projects or quick prototypes from scratch.
A simple raytracer for rendering Quake 1 levels, using only information found in the level data itself.
Put the pot in the sun and watch the flower grow!
Equipped with a grappling hook, climb to each level exit while collecting as much coins as you can.
Mark all the fields by sliding over them. Sliding over a field that is already green, will change it back to gray.
A lone cop surrounded by hitmen with guns. Dodge and block their fire and make your way to the level exit.
It was a quiet day in Neo Tokyo Metropolis. Lets change that by going on a good old fashioned stomp through town!
Navigate the maze and eat as much nibbles as you can without getting stuck. Do not take too long, though, since moving around will decrease your score!
Find your way in this retro-style maze, based on the raycast rendering techinque used in games like Wolfenstein 3D and Blake Stone.
For more, see the archives.